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The choices you make along the way define your future opportunities

The master’s degree programme in IT - Product Design will offer you a lot of freedom of choice and the opportunity to shape the programme according to your interests: 

  • Do you want to study abroad?
  • How about a project-oriented course?
  • What do you want to learn in your assignments, projects and elective courses?
  • Do you want to work alone or with others?
  • What type of problem do you want to work on in your master’s thesis?

On mysdu you can find more about the elements and choices included in the master’s degree programme in It and product design. When graduating in two years, not two graduates will have the same competences. This means that our graduates can handle many different tasks upon completing their master’s degree. Tasks that match the competences they have developed along the way. You have many options – and to a large extent the choices you make along the way will define your options.

Examples of what graduates have learned and what they do

Below you can read more about what our graduates often gain from their years at SDU and how they contribute in the world. The lists are not exhaustive – you will find lots of graduates who have used their master’s degree programme to learn other things and created a future that you could not possibly have imagined. 

This is one of the strengths of a degree in the humanities.

You learn

Studying a Master in IT-Product Design  is a learning process, where you learn to:

  • facilitate collaboration between people with different stakes in an organization using materials.
  • master the scientific methods of designing user interaction for product interfaces.
  • organize development situations that are complex, unpredictable and require new solutions.
  • communicate research-based knowledge and discuss professional and scientific issues with both academic peers and non-specialists.
  • establish collaboration between professional disciplines within design teams and with stakeholders focusing on users in particular.

Perhaps you are now thinking that you are developing more skills and other exciting competences and that is very good because you’re the expert who can continue the "list" during your studies.

You contribute

You can take up a position as:

Design Anthropologist: Employed in user experience departments in larger organizations or in specialized design consultancies to study users and customers and provide market data for R&D functions.

User Innovator: Employed with marketing departments to innovate strategies for user/customer relations, to engage lead-users, to establish business models for novel product and service concepts, and to test new offerings with users and customers.

Interaction Designer: Employed in design departments and user experience departments of larger organizations or in design consultancies to develop interactive products, wearable devices, healthcare products, user interfaces and interactive services.

User-Centered Engineer: Employed in R&D departments in large and small organizations to develop user-friendly products and services.