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Pong Workshop - Fundamentals for coding

In this hands-on coding workshop, students get introduced to fundamental programming concepts through the development of a simple Pong game. The workshop is designed and led by engineering students from SDU, who guide participants through both theory and practical exercises. 

The session begins with an introduction to software engineering basics, followed by step-by-step coding exercises in C#. Students learn how to create the game field, implement player movement, animate the ball, and track scores. By the end of the workshop, participants will have a fully functional Pong game and a better understanding of how games, and software in general, are built.

The workshop emphasizes logic, problem-solving, and creativity, all in a supportive learning environment where questions are encouraged, and collaboration is key.

Learning Objectives

  • Introduction to C# and Visual Studio Code
  • Basic software engineering principles
  • Game mechanics and logic
  • Teamwork in coding projects
No fixed dates.
The exact date will be determined in consultation with you. However, it is crucial to find a time when our students are ready to hold the workshop for you. We always do our best to accommodate your date preferences.
Contact us well in advance (at least 1-2 months before). This will allow us to find a date and put together a programme that best meets your wishes for the visit.
We have developed special teaching materials for the workshop that describe the mathematical and theoretical relationship between frequencies and filters.

The duration of the workshop is between 4-6 hours - let us know what your needs are, and we'll adjust the workshop. 

Prerequisites

Students should be studying a science or technical subject and have an interest in technology.

Creating a game requires basic knowledge and understanding how coding works. Students should come with a laptop that has some sort of Integrated Development Environment (IDE). We recommend using Visual Studio or Visual Studio Code.

Price
The activity itself is free. However, we charge a transport fee if we have to visit you outside the Region of Southern Denmark. If you come to us, you are responsible for your own transport expenses. 



Facts

Teachers:
Students from the Faculty of Engineering at SDU, Sønderborg

Target Group:
High school students with an interest in programming and technology.

Subjects:
Mathematics
Technology

Location:
SDU Sønderborg
or your high school

Duration:
4-6 hours

Contact us

For further information and registration, please contact us by phone/email

+45 6550 1651 /engineeringsonderborg@tek.sdu.dk

SDU Sønderborg - University of Southern Denmark

  • Alsion 2
  • Sønderborg - 6400
  • Phone: +45 6550 1000

Last Updated 20.08.2025