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How is Interactive Technology Engineering structured?

The Bachelor degree programme in Interactive Technology Engineering lasts 3 years, and each academic year is divided into two semesters. You learn to create the systems that connect the digital world with people. You combine technological engineering expertise with creative design and user insight, enabling you to develop solutions that work naturally and meaningfully for users in everyday life.

Project courses are included during your studies, so you learn to work as an engineer with conceiving, designing and implementing real-world systems and products. There is also the opportunity for exchange stays during your studies.

The first year of the Interactive Technology Engineering education provides you with skills for programming, human-centered design and development of interactive systems. Each semester is based on a main theme, which will be the focus of the semesters' theory and project work.

Already at the start of your studies, you will be part of a project group, where you will work on projects that often focus on problems taken from companies.

The first semester introduces students to the fundamentals of programming and interaction design. You will learn how to write object-oriented code while also building a mathematical foundation for technical problem-solving.

The semester focus is on user-centered design, so students will dive deep into personas, scenarios, and prototypes to support user research. The semester culminates in a project where students collaborate with an external partner to address a real-world design challenge.

In the second semester, you will deepen your understanding of interaction technology. You will explore web technologies, interaction technology, and software engineering fundamentals including how to gather software requirements.

Your mathematical skills are further developed, and you are introduced to interaction technologies and their implementation with hardware. The semester project focuses on creating interactive systems with a strong emphasis on user experience.

The second year of Interactive Technology Engineering degree provides you with the skills to engineer effective and engaging interactive systems.

The third semester delves into software design, operating systems, data management and interactive systems engineering. You will work with data representation, and software design. Your knowledge of enginering interactive systems is expanded with a focus on engineering effective systems for the users in different contexts.

The semester project involves developing interactive prototypes that integrate hardware and software, and provides an effective solutions for intended users.

In the fourth semester, the focus shifts to advanced web solutions, artificial intelligence and immersive digital experiences. You will explore virtual and augmented reality, focusing on the technical and creative aspects of developing immersive experiences and their evaluation with users.

The semester project involves developing engaging technologies for an industrial case.

The third year of Interactive Technology Engineering provides you with skills in innovation and intelligent systems.

The fifth semester teaches mobile system development and offers you the opportunity to specialize through elective courses. In addition, they participate in an interdisciplinary innovation project in which you develop a product with real-world potential, building skills in entrepreneurship and teamwork.

The final semester focuses on intelligent interactive systems and the bachelor projects. You will learn about project management, besides completing their studies with an independent bachelor’s project.

This project allows you to apply your accumulated knowledge to design and implement a solution to a complex technological challenge.

A typical week

The schedule varies from week to week, but you will typically have 15 hours of teaching and 12 hours of project work.

In addition, there is non-scheduled work such as self-study, assignments and project work. You plan this work yourself, and it can take place on campus or at home.

Below is an example from the 1st semester.

Monday
Tuesday
Wednesday
Thursday
Friday
8:30 am-12:30 pm
Interaction Design
Teaching
8:30 am-12:30 pm
Semester Project: Design and Programming Human-Centered Software
Project work
8:30-10:30 am
Discrete Mathematics
Teaching
8.30-10:30 am
Introduction to Programming
Teaching
8:30 am-12:30 pm
Semester Project: Design and Programming Human-Centered Software
Project work
10:30 am-12:30 pm
Semester Project: Design and Programming Human-Centered Software
Project work
10:30 am-12:30 pm
Discrete Mathematics
Class sessions
 
1:00-4:00 pm
Semester Project: Design and Programming Human-Centered Software
Teaching
1:00-3:00 pm
Semester Project: Design and Programming Human-Centered Software
Project work
1:00-3:00 pm
Introduction to Programming
Teaching

Choices and options

Part of the third year consists of electives, which allow you to specialise in specific subject areas. You can also choose to study for a semester at a university abroad.

Already at the start of your studies, you will be part of a project group, and you will work on projects each semester, which often focus on issues taken from companies. During the programme, you will have the opportunity to decide the focus of the projects increasingly independently.

Further Study

The Bachelor’s degree programme in Interactive Technology Engineering is the first step towards becoming a Master of Science in Engineering. You are guaranteed admission to the Master’s degree programme in Interactive Technology Engineering. This means that you are guaranteed a place once you have completed your Bachelor’s degree.

Here, you complete your education and obtain the title of Master of Science in Engineering.

  • The Master’s degree programme in Interactive Technology Engineering opens in 2028.

Other options

Please note that specific elective courses may be required for the different specialisations in Software Engineering. 


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Academic culture in Denmark

Danish academic culture is characterised by active participation in class, group work and critical thinking. Rather than simply accumulating and reproducing knowledge, you will be expected to analyse, question and discuss the course topics.

The relationship between lecturers and students is often rather informal; students and lecturers may find themselves joking together and engaging in vigorous debates during classes and lectures.

Studerende på Syddansk Universitet