Esports describes situations where digital (video) games are played competitively. It is a rapidly growing subsection of the games industry and associated culture, which has evolved from a niche segment into a mainstream global phenomenon. In 2017, over 388 million people worldwide played or watched esports, and the number of esports fans is projected to grow a further 50% by 2020. Not only is esports globally popular, but also supports a rapidly growing viewership. Esports take different shapes, from digital versions of traditional sports such as soccer, basketball and football, to first person shooters such as Counter Strike: Global Offensive or games set in fantastic and magical worlds such Dota 2 and League of Legends. Broadcast coverage of esports follows the same approaches as traditional sports broadcasting, with e.g. pregame coverage featuring expert panels, athlete coverage, and post-match commentary, interviews etc.
Last Updated 22.05.2025