Simon Egefeldt-Nielsen (CEO, Serious Games Interactive, Denmark)
Over the year’s gamification have gone from golden boy to villain. Maybe the truth is more nuanced. In this keynote the potential of social gamification is explored – as an alternative to shallow gamification. Social gamification draws on resents trends in micro-learning, close-to-praxis and collaboration as a new blended format. Bringing back gamification to its roots and beyond pointification.
Simon Egenfeldt-Nielsen (PhD, Psychologist) is CEO of Serious Games Interactive , which he founded in 2006. Today it has around 15 employees. He has studied, researched and worked with computer games for +15 years. Over the years he has been involved in developing +150 games for different clients like Maersk, Metro, Opel, and World Bank. He has been involved in developing several award-winning series like Global Conflicts and Playing History. He has been involved in +10 primarily European research projects within game-based learning.
Helle Marie Skovbjerg (Design School Kolding, Denmark)
The aim is to highlight the features of play design that enable children to explore the balance between danger and safety in their full body-play. The play design should support children enabling the extension of play practices, increasing competence, and even reducing danger while increasing risk-taking.
Helle Marie Skovsbjerg is the first Danish professor in play and employed at the Design School Kolding. Her research focusses on the mood perspectives of play. A concept created through empirical work with children. Thereby Helle Marie Skovsbjerg is investigating the unique Danish DNA for designing play and therefore contributing with knowledge of designing game-based learning.
LEGO Education in corporation with LEGO Foundation
A short keynote presentation on the goals, teams, experiences, and impact of the FIRST LEGO League programs through the lens of Games Based Learning. This with a focus on STEM and design for human movement and the LEGO Foundation's research on similar projects. LEGO Education and the LEGO Foundation will facilitate a hands-on session as part of the keynote, giving an experience on how FIRST LEGO League facilitates young minds with the acquisition of 21st century skills, and playful learning through physical and digital creation.At the ECGBL 2019, we would like to highlight the themes designs for learning STEM, play, movement health, and creativity. The themes are reflected through, for instance, “The Microgravity Marathon” project case of the challenge guide for the FIRST LEGO LEAGUE 2018/2019.