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Hosted by Departments and Institutes in Collaboration
The Maersk Mc-Kinney Moller Institute is an internationally recognized research department, which has maintained a leading position in robotics for more than two decades.

The Institute focuses on game-based learning related research in robotics and embodied systems for learning. Mixed realities including the design of educational tools, digital didactical design, social responsibility, and development and use of physical-digital design are other focusses.

The Department of Sports Science and Clinical Biomechanics deals with research, innovation and scientific knowledge based on studies of the human body, sport, active living, health and digital design of and with human movement and game-based learning.

In the Shanghai Ranking 2017, the department is ranked as the 6th best sports department in the world based on the number of publications and citations from 2012 to 2016. 

Conference Chair

Lars Elbæk (  is an Associate Professor at the Department of Sports Science and Clinical Biomechanics at the University of Southern Denmark. He holds a PhD and coordinates the Sports Science Innovation and Entrepreneurship program. Lars Elbæk has worked with business innovation, and through projects he has in-depth knowledge and experiences of doing interaction design and design research in sports, adapted physical activity and pervasive computing. That in collaboration with both NGO’s, public institutions and private companies, and thereby experience in working in participatory innovative processes with external partners.

Program Chair (main contact person)

Gunver Majgaad ( is an Associate Professor at Embodied Systems for Robotics and Learning, Mærsk Mc-Kinney, University of Southern Denmark. She holds a PhD in Robotics and Learning processes, which focused on design of educational tools and learning processes. The research focused on usage of physical-digital media and children as co-designers. Gunver Majgaards research interests are technology in emerging technologies such as mixed reality; design of digital educational tools; game-based learning etc. She has developed the engineering program Learning and Experience Technology.

Program Chair

Program chair: Md. Saifuddin Khalid is an Associate Professor in digital design and movement at University of Southern Denmark. With a background in the fields of computer science (BSc & MSc), business informatics (BSc), human-centered communication and informatics (PhD), Khalid works on IT systems' development, integration, and adoption processes. His research contributes in the multi-disciplinary fields of interaction design, service design, educational technology, diffusion research, health informatics, and sports science. He received best teacher award 2016 at the Faculty of Humanities, Aalborg University, Denmark.

Program Chair
Andrea Valente: is Associate Professor and has a background in computer graphics from Torino University in Italy, and he worked with formal languages, code mobility and object-oriented type systems. He is currently researching on educational tools for teaching Computer Science and other abstract concepts as early as elementary schools (e.g. the c-cards project and paper Turing machines). One of the goals of this research is to have simple toys (tangibles) that can be used to visualize and concretely operate with theoretical concepts like information or computation.



Last Updated 11.12.2018