Transforming an idea of an interaction to a functional programmed device requires defining the characteristics of the interaction, a task that typically falls between the designer and the engineer. The user and the computer that are interacting through an interface are typically represented and defined by using vastly different abstractions. The user might be moving a lever or pressing a button, while the computer uses numerical values without specific knowledge of the context. In this paper, we present The Blind Processor, a method for analysing interactions towards storyboard development and interaction design. Focusing onlooking at an interaction, and separating the perspectives to that of The User, The Machine, and The Observer. By analysing these roles separately, we aim to find common ground about the essence of an interaction, feeding to interaction design. Theoretically, we aim to support the analysis of interaction complexity and technological mediation.
This article is fully available through following DOI https://doi.org/10.1145/3301019.3323915.
Read more about The Blind Processor in chapter 11 in the Anthology - Computational Thinking - Teoretiske, empiriske og didaktiske perspektiver (Danish only).