Associated Research & Partners

The Manchester Centre for Gothic Studies

The Manchester Centre for Gothic Studies' mission is to promote the study of the Gothic both nationally and internationally and to w

ork across age ranges and levels of study. Their research spans the entire history of the Gothic mode, from the first self-professed Gothic story in 1764 to present-day cinema and television. Their researchers specialise in different periods and media that complement one other, from eighteenth and nineteenth-century prose, poetry, drama and architecture to twentieth and twenty-first century Gothic literature, film, television and video games. 

They will host the prestigious International Gothic Association in the summer of 2019.
Find out more about their researchers here or browse their publications.


Instrumental Narratives: The Limits of Storytelling and New Story-Critical Narrative Theory

iNARR, Academy of Finland, 2018–2022 develops ideas and analytical instruments that will equip researchers, professional groups and non-academic audiences to navigate today’s social and textual environments that are dominated by storytelling. iNARR puts contemporary literary fiction in dialogue with the manipulative stories that spread around the internet, in order to reveal the dubious relationship that some narratives have with identity, truth, politics, and complex systems such as climate change. The consortium is directed from the Tampere University, with each subproject in Tampere, University of Turku and University of Helsinki managing its own team and organizing their share of events.

Thomas Enemark Lundtofte
Ph.D. fellow in Media Studies, University of Southern Denmark

Thomas researches children’s practices with media. This encompasses digital technologies as well as film and television, literary texts, toys, etc. He aims to understand what children find meaningful themselves, and this perspective has led him to focus on play practices in most of his research. Playing is closely tied to imagining and blurring the lines between what is possible and what is not. Media and digital technologies are part of these cultural practices – across age segmentations – and allow us to imagine on our own and together in groups of varying shapes and sizes.


To give you the best possible experience, this site uses cookies Read more about cookies

Accept cookies