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Information Science features:

  1. Information and web architecture
  2. Mobile applications
  3. Space and information
  4. Knowledge, learning and ICT pedagogics
  5. Ethics and technology

    1. Information and web architecture

Information architecture is about the structural design of shared digital spaces, and in particular about the organization of information resources and knowledge in such spaces. Information architecture is relevant to many types of digital spaces, e.g. e-books, digital learning materials, web sites and so forth. Web architecture deals with information architecture in a web context and focuses, among other things, on how documents as well as data can be linked in a coherent global information system, also known as the Web of Data.

Within the field theoretical work aims at developing principles, models and methods while more practical work involves the representation and implementation of information and knowledge structures using different formats, standards and technologies.

The research field as such is multi-disciplinary drawing on a range of scientific approaches, disciplines and traditions including library and information science, computer science, semiotics and interaction design.


    2. Mobile applications

The trend to access digital information and services at any time and from everywhere has a visible impact on different aspects of society from economy, education to the way people communicate.

The ever expanding ubiquitous creation, processing, transmission, use and storage of information has influenced the needs for innovative ways to interface with the growing amount of emergent smart objects, not only smart mobile phones but other everyday smart objects linked together on the internet.

Mobile applications are an important part of this trend together with other relevant research areas of interest in this institute including embedded, wireless, mobile and wearable computing. We are particularly interested on how users interact with different smart objects and bridge the gaps between the digital and physical world.

It is important to investigate these innovative trends from the technical, social and economic perspectives.


    3. Space and Information

In recent years it-systems have become more and more important which relate in some way or other to space: they help us, for instance, to find our own position, that of other people and the positions of such interesting things as restaurants, shops, monuments, touristic sides, etc. They assist us in finding the routes to take, they support our mobility in various ways, and they play their role in new modes of space-related  outdoor entertainment activities like geocaching. A new whole branch of information science – namely spatial information science – has developed which deals with the design, construction, and programming of it-tools which support our spatial activities.

Within this field, one asks, e.g., how (human and artificial) agents represent space and spatial relationships by means of maps and other devices (like drawings, sketches, and diagrams) and how they use such devices in order to solve localization and orientation problems and to find and to optimize paths and routes. Spatial information science is an interdisciplinary endeavour with relationships to a wide spectrum of sciences concerned with space which reaches from geometry and geography on the one hand side to cognitive science, anthropology and sociology on the other.


   4. Ethics and technology

The “Ethics and Technology” research profile explores ethical and social issues in relation to ICT. Special interest is paid to the following areas:

Cyborg technology and Human-Robot Interaction:

Here, different kinds of human-technology interaction are categorized and discussed within an ethical framework: Our human condition and the technology enhanced human, the relations we form in interacting with different kinds of relation-technologies, robot ethics, and artificial intelligence.

Value based design in the area of security technology:

Within a cross-disciplinary research field for value based design we see to that not only technical aspects but also ethical issues are addressed in connection to the design and development of crime fighting systems.

Persuasive technology:

Here, ethical issues are explored in relation to technologies, which are persuasive in their own right and designed to change the behavior of their users.

   5. Knowledge, learning and ICT-pedagogics

The field of ’knowledge, learning and ICT-pedagogics’ joins philosophy and pedagogics. It holds a special focus on how diverse forms of ICT may influence learning and knowledge management positively and negatively. Our research is especially concerned with the following questions:

  • What is the nature of different forms of knowledge and in what way do they relate to one another?
  • What is the nature of different forms of learning and in what way do they relate to one another?
  • How do we learn different forms of knowledge?
  • Which potentials and challenges do different ICT tools hold for learning?
  • How can one design learning situations in a way which optimizes the possibility of relevant learning taking place – here & now and over time?
  • How does one best employ different ICT pedagogical tools like portfolio, wikis, blogs, and social media to support learning?
  • How does one design ICT-based learning resources in the best possible way?


Department of Design and Communication
  • Universitetsparken 1
  • Kolding - DK-6000
  • Phone: +45 6550 1340

Last Updated 29.04.2021