Computational participation: Coding, crafting and creativity

Date: September 25, 2018
Time: 13:30 - 17:00 
Place: Room 61.06, University of Southern Denmark, Campus Kolding
Registration: Here - before September 18, noon, 2018
Abstract:   Each PhD student must send a text of max 500 words in which they provide a short description of their PhD project and its relation to the topic of the seminar. In addition, the text should pose 1-2 questions which the PhD student would like to discuss in the MasterClass. 
The text must be sent to Nina Bonderup Dohn,
nina@sdu.dk no later than September 18, 2018.
 Number of participants: Max 10 PhD-students (selected on first come basis)
ECTS: 1
 Organizer: Research Program Learning, design and digitalization in collaboration with The Doctoral Programme in Design, IT and Communication,
Department of Design and Communication, University of Southern Denmark
Further information:  For further information contact organizer: Nina Bonderup Dohn - mail: nina@sdu.dk 

 

Computational participation: Coding, crafting and creativity

Masterclass with Professor Yasmin Kafai

 

Program:

 

13.30-14.45:                                  Computational participation: Coding, crafting and creativity. Talk by Professor Yasmin Kafai and discussion

14.45-15:00:                                  Coffee break

15:00-17:00:                                 Presentation and discussion of PhD projects, based on abstracts submitted ahead of MasterClass

 

The MasterClass is free. Workload for participation in the MasterClass (incl. preparation) equals 1,0 ECTS.

 

Preparation:

Reading:

Kafai, Y. B. & Burke, W. Q. (2013). The Social Turn in K-12 Programming: Moving from Computational Thinking to Computational Participation. In Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13) (pp.603-608). New York, NY: ACM.

Kafai, Y. B. & Peppler, K. A. (2011). Youth, Technology, and DIY: Developing Participatory Competencies in Creative Media Production. Review of Research in Education, 35, 89-119.

  

Abstract of talk: Computational participation: Coding, crafting, and creativity

We are witnessing a remarkable comeback of computer programming in schools. While computers seem to be accessible everywhere, particularly outside school, where children and youth are connecting to wider networks of other young users, their capacity to wield such devices critically, creatively, and selectively is decidedly less potent. Learning the language of computers introduces students to processes for not only thinking and solving problems but also for engaging creatively and making meaningful connections online. Computational participation moves beyond the individual in computational thinking to focus on wider social networks and a DIY culture of digital "making." I describe contemporary examples—students who code not for the sake of coding but to create games, stories, and animations to share and move beyond stationary screens to programmable toys, tools, and textiles—to broaden access, diversify representations, and deepen computational participation.

Bio note:

Yasmin Kafai is the Lori and Michael Milken President’s Distinguished Professor at the University of Pennsylvania. She is a researcher and developer of tools, communities, and materials to promote computational participation, crafting, and creativity across K-16. Her book monographs include “Connected Code: Why Children Need to Learn Programming” (The MIT Press, 2014, Chinese version by Dongbin University Press, May 2019) and editions such as the upcoming “Constructionism in Context: The Art, Theory, and Practice of Learning Designs” (2019, The MIT Press). She co-authored the 2010 "National Educational Technology Plan" for the US Department of Education and the 2018 “Priming the Computer Science Teacher Education Pump” reports. Kafai earned a doctorate in education from Harvard University while working with Seymour Papert at the MIT Media Lab. She is an elected fellow of the American Educational Research Association and the International Society for the Learning Sciences.



 

 

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