Transforming an idea of an interaction to a functional programmeddevice requires defining the characteristics of theinteraction, a task that typically falls between the designerand the engineer. The user and the computer that are interacting through an interface are typically represented anddefined by using vastly different abstractions. The usermight be moving a lever or pressing a button, while thecomputer uses numerical values without specific knowledgeof the context. In this paper, we present The BlindProcessor, a method for interactions towards storyboarddevelopment and interaction design. Focusing onlooking at an interaction, and separating the perspectivesto that of The User, The Machine, and The Observer. By these roles separately, we aim to find commonground about the essence of an interaction, feeding to interactiondesign. Theoretically, we aim to support the analysisof interaction complexity and technological mediation.
This article is fully available through following DOI https://doi.org/10.1145/3301019.3323915.
Furthermore, a hands-on example can be acquired in the Anthology - COMPUTATIONAL THINKING – TEORETISKE, PRAKTISKE OG DIDAKTISKE PERSPEKTIVER which are available later this year.