
What is an engineer in Learning and Experience Technology?
Do you dream of developing interactive games and play equipment for children? Or what about learning platforms for companies, or games, services and aids for the mobile phones of the future? With a master degree in Learning and Experience Technology you can help create the teaching aids and experiences of the future. The master programme allows you to dig into subjects from the four subject columns: Software Engineering and Robotics, Interaction, Didactics and Learning, and Experience, Culture and Play.
Programme structure
A master of science in engineering degree is a two-year master programme on top of a three-year bachelor programme. Thus, you start with a bachelor degree in Learning and Experience Technology or a relevant bachelor of science in engineering degree (3 years) or bachelor of engineering degree (3½ years).
Read more about the structure of the programme.
- Profile courses
- Elective and compulsory courses
- Master thesis
More about the study programme
The study environment is characterised by teaching in small groups and projects carried out in small teams. At the master programme you will choose an academic profile; the area in which you will specialise. Read more about the study programme.
Teaching language
Please note that this programme is offered in Danish only. However, the Faculty of Engineering does offer a number of degree programmes taught in English.
Master of Science in Engineering
A Master of Science in Engineering is employed as an industrial manager, as the creative force in innovation and development, or as a researcher.