Each semester is structured around a theme. The theme is the underlying basis of the semester around which relevant courses and subjects will be introduced.
Semester 1: Discovery
Semester 2:
Mechanical Interaction – Muscles and Motors
Semester 3: Electronic Interaction – Sensors and Senses
Semester 4: Intelligent Interaction – Bytes and Brains
Semester 5: Interactive Products – Experts in Teams
Semester 6: Company Internship
Semester 7: Final Project
First Semester: Discovery
In the first semester the theme will be 'Discovery'. During the semester, you will get an introduction to the entire field of interaction design through a series of smaller projects:
• How to understand work and leisure?
• What is technology?
• What is interaction?
• How to carry out a design?
• How does a company work?
The projects provide you with a range of general tools, which you will need for the rest of your studies. You get a chance to explore for yourself – before we add concepts, theory and methods to your experiences. Thus, Interaction Design is a study programme that teaches you to examine and clarify challenges on your own.
Second Semester: Mechanical Interaction – Muscles and Motors
When the user unwraps a product, mounts it on the wall, connects wires or inserts batteries this qualifies as some sort of interaction. Such products do not design themselves. 'Someone' will have to plan the interaction, balancing the potential of the material and the human abilities. That is why we at the Interaction Design study programme combine teaching in mechanics and materials with teaching in ergonomics, which is about human goals and characteristics.
Third Semester: Electronic Interaction – Sensors and Senses
It is also called interaction when the user reads displays, turns buttons, or listens or talks to the product. Here a good design requires that the designer is familiar with both technological possibilities and human characteristics. The third semester combines teaching in analogue electronics and sensor technology with subjects on human perception (sight, hearing and touch, for example).
Fourth Semester: Intelligent Interaction – Bytes and Brains
When digital products start to ‘think’ for themselves the interaction between product and user becomes more complex. The product can work in different situations depending on its history. That is why we combine teaching in digital electronics and microcontroller systems with 'Human Computer Interaction', which is based on knowledge about the human psychology.
Fifth Semester: Interactive Products – Experts in Teams
Operation and shape are intertwined. The shape of a product sets the expectations as to what the product can do and how to use it. With aesthetics of shape, semantics and manufacturing technology we concern ourselves with the technology of manufacturing products in relation to the human perception of shape.
Sixth Semester: Company Internship
Design internship with a company.
Seventh Semester: Final Project
Interaction Design project will be carried out in collaboration with a company.
Read more about
Interaction Design Process